To Read the Sequel or Not to Read the Sequel: Jennifer Hillier’s Freak **Warning: Spoilers for Creep**

I recently finished Jennifer Hillier’s Freak, immediately after finishing Creep because I wanted a continuous flow from one book to another.  While Freak is made to work as a standalone book, it works much better as a sequel.  The back story provided by Freak is enough to understand the basic plot line background, but not much character background.  I will discuss later why I believe Freak would have been better off as purely a sequel and not provide the back-story to work as a standalone novel.

But since you are reading this post, it is assumed you already have read Creep (or you simply don’t mind the spoilers coming) so the back-story added to Freak should not matter to you.  So should you read this?  Simply put, if you enjoyed Creep then yes.  If you didn’t then no.

Freak starts very slowly.  If I hadn’t heard positively about it, I probably would’ve quit the book and put it down honestly.  The beginning of the novel drags.  It gets repetitive and you seem to simply not care.  When it picks up, it gets very good.  The book requires you to be willing to put up with the beginning however.  Part of the reason for the dragging is because extra time is spent fitting in the back-story for those who hadn’t read Creep.  I personally believe that deleting those parts would help speed along the read for those who had read Creep and should be deleted for that reason.  Patience is necessary to read the first portion of Freak, which in some ways is expected for a thriller reader.  As one who reads thrillers, you are expected to wait to see if someone will be murdered or what the next twist will be.

However this brings me to the biggest love I have of Hillier and the greatest hate of have of Hillier.  Let’s assume that the two things we are waiting for that I mentioned above are the most important parts of a thriller novel.  Let’s assume they are the most essential (which I would argue they are).

  • Will Character X be murdered or survive?

This is where Hillier fails.  She doesn’t fail because some people don’t get murdered and/or some don’t survive.  Of course some people get murdered and some people survive.

She fails because the reader often won’t care much either way.  Her characters lack depth for the reader to be invested within them.  I don’t wish to say her characters are one dimensional because they are not.  But if the average character in a novel that the reader cares about is three dimensional, Hillier’s characters are two dimensional.  In Creep, I personally didn’t care whether Sheila got killed much.  She did have a flaw and something likable about her.  She had some depth, but not enough.  I failed to be invested in her.  I didn’t really feel like I knew her.

Why are Jerry and Marianne so in love?  Why are Morris and Sheila so in love?  The reader never feels any of that.  Sure Morris can lose his temper, but why does he?  How does he really feel when he does?  The reader doesn’t feel that.

  • What the next twist will be

After reading Freak, I am convinced that Hillier is on her way to becoming the Queen of twists.  The twist of Abby being a force of evil herself in Creep was great, but we had no real clues toward that may be the case in Creep.  In Freak there are much more twists and they all make sense.  It’d be hard to explain more without spoilers, but every twist works.  You can think of clues as to how that was, but chances are you won’t figure it out yourself beforehand.  I will say that once the twists start coming and you make it to the second half of Freak, it is amazing and more than makes up for the beginning drag.

Overall, Freak is very good.  Hillier’s knack for developing an interesting plot with these characters is uncanny.  The only issue with Hillier is her lack of deep characters that the reader becomes truly invested in.  If it were not for that, I could certainly see her becoming the next great, great writer of the genre of our time.

Required Reading: Neil Gaiman’s The Ocean at the End of the Lane (2013)

lane

Neil Gaiman’s newest novel is a window back into a world that we all, at one time or another, used to be a part of.  It is a confounding, lighthearted, at times terrifying, and always thoughtful look into the way our memories of childhood are not always what they seem.  What was supposed to be, according to Gaiman, another short story, quickly became a novel when he simply couldn’t stop the words from flowing.  You can really tell he felt inspired to write, throughout the books short 192 page lifespan.  Is The Ocean at the End of the Lane an interesting anomaly, from a modern master of fantasy, or is it another masterpiece?

At its heart, this book is simply a fairytale about a young boy.  Our protagonist has few friends his own age, and is constantly lost in books.  He has the requisite overactive imagination, and distrust of authority, that comes equipped with any good adventure hero.  He is instantly likable, and is very relatable, hailing form Gaiman’s own childhood home of Sussex County, England.

We first join the narrator (who is never named) as a grown man, on a visit the small country town he lived in as a child.  He is in town because he has been tasked with delivering the eulogy at a funeral in the area, and has decided to sneak away from grieving friends and family members for a bit.  He ends up at the house a girl he knew briefly, as a seven-year-old boy.  Her name was Lettie Hempstock, and at the time of their meeting she was eleven.  He knocks on the front door to see if her family still lives on the same farm.  They do, but she is not home, and he is greeted by her mother… or is that her grandmother?  His memories of his experiences at the Hempstock farm are as cloudy as they are confusing,  and this runs as a constant theme throughout the story.

lane2

We are then whisked back to the tale of his adventure with Lettie’s family, and of the peculiar job the Hempstock women are here on earth to do.  We are treated to some legitimately horrifying confrontations, with positively malevolent forces, and in turn we are also shown the simple, quiet moments that make the life of a young boy so incredible.  Gaiman’s conversational delivery, and his razor sharp wit shine throughout.  Even without fully understanding the goings on in this strange little town, we are still privileged to be taken along for the ride.

Here in lies the divide between the reader who will adore The Ocean at the End of the Lane, and the one who may want to pass on it.  This is simply not a story for someone who needs everything explained, and all conflicts to be fully resolved.  It simulates, with great success, the haziness of memory when looking back at our lives as children.  Our narrator merely tells us things as he recalls them, admitting full well that the memories are not exactly crystal clear.  The novel asks us to let go of our adult urges to control, and understand, and to just thrill to the adventure of it all.

15783514I would be remiss if I didn’t bring up something that really bothered me though… what is up with the cover art?  This is the kind of thing that explains the origin of old adage “don’t judge a book by its cover.”  This book seriously looks like melodramatic teen romance, or old lady fiction.  So, you know what? Fuck that.  I’m judging a book by its cover.  The font, the artwork, the layout, the stupid frayed-edges on the pages.  Is this a novel about otherworldly demons trying to brain rape kids, or the newest sequel to The Secret? This may feel like a petty gripe, but to me the presentation and feel of a book is a really important part of the entire experience.  I like to look at a book and feel like its an undertaking I’m proud to take on.  With this book, I felt like a complete douche reading it on the subway.  Anyway–Rant over.

In summation, this book is what would happen if Roald Dahl and H. P. Lovecraft got together to cowrite The Bridge to Teribithia. can’t go on enough about what a joy to read this was for me, but I am not entirely positive it’s for everyone.  I think though, that when you’re talking about Neil Gaiman, thats par for the course.  In my mind this is another big success from one of our era’s greatest literary voices.

FINAL VERDICT: RECOMENDED

Missed Battlestar Characters

Image

The newest (and most likely last) Battlestar Galactica Expansion finally came out this week.  There was a new Helo character card, a new Lee Adama, a new Tom Zarek and a new Gaius Baltar.  While this is awesome, there are still characters that have been missed.

People thought they missed making a Billy Keikeya card since the base game.  We never got that card.  We got “Doc” Cottle, who is by far more important than the medic, Layne Ishay, but why don’t we get the medic and Doc both?  We have Helena Cain, but why don’t we have her second in command – Jack Fisk?

Most fan made character cards are unbalanced, but I did my best to make the ones I will include in this post balanced.  In addition to the above mentioned, I also made character cards for Elosha, Crashdown, Zak Adama, and Hera Agathon.  If you think they are unbalanced, let me know and I have made a link to download the cards, with the .psd file if you wish to try to balance it better.

Without further ado, here are the cards:

billymade elosha crashdown fisk hera Layne Ishay zakadam

Pokémon Themed Ra

I love Reiner Knizia’s Ra.  The game is great, but the theme is boring.  Egyptian is boring.

If you go to boardgamegeek.com and look at the files for Ra you will see Stargate themed Ra and Cthulhu themed Ra.  Why don’t we have Pokémon themed Ra?

There are 8 monument tiles, and 8 gym badges.  It is made for Pokémon.

I have solved this problem!  Using the basic board from Rathulhu (Cthulhu themed Ra), I have made PokéRa.  Here it is for your enjoyment.

All the Pokémon tiles are pictures from a basic google image search.  I do not own the rights to any of this.  It is just by a fan for fun.  And if you are a fan, you should use it for fun too.

Here are the components:

  • 16 Sun Tokens (numbered 1 to 16)
  • 48 VP Tablets (10 x 1-point, 8 x 2-point, 20 x 5-point, 10 x 10-point)
  • 180 Tiles:
    • 30 Ra Tiles [Mewtwo]
    • 8 God Tiles [Legendary Birds]
    • 25 Pharaohs Tiles [Ash Ketchum]
    • 2 Funerals Tiles [Gary Oak]
    • 25 Nile Tiles [Lotad Not Carrying Water]
    • 12 Floods Tiles [Lotad Carrying Water]
    • 2 Droughts Tiles [Dugtrio]
    • 25 Civilizations Tiles [Video Games]
    • 4 Unrest Tiles [Broken Nintendo DS]
    • 5 Gold Tiles [Mewtwo]
    • 40 Monuments Tiles [Gym Badges]
    • 2 Earthquakes Tiles [Gym Badges With an X Through Them]

Use whatever you’d like for victory point markers.  I generally use Poker Chips, but you can also print out Pokémon dollars.

Overthinking: How Hasbro Missed the Board Game Renaissance

The word on the street today is that we’ve launched into a new golden age of board games. (Seriously, just googlegolden age of board games” and read dozens of articles from better writers than me. Actually don’t, just read this and trust me because I’m an honest sort of fellow. Please don’t go?)

1

So lonely

Considering I’m in the middle of playing Catan on my tablet while writing an article on the new golden age of board games before getting together with some people for some Tales of the Arabian Nights I’m fairly inclined to agree. It also doesn’t hurt that sales figures show that every year for the last 10 years board games have shown a 10-20% sales increase. On the other hand, the sales of many of the classic Hasbro games such as Monopoly, Battleship and Risk have flat-lined or declined. What is bringing so many people back to the board gaming that Hasbro keeps missing? Quite a few things actually..

The Knights of New

Every year if you happen to pass through the board game section of Toys R Us or any other major toy distributor you will see a swath of rehashed classic board games with a twist.

 2

Pictured: A bad idea

Usually it is either a license that the makers of the game think people might be drawn to or some new component to the game that does not affect the gameplay in any real way. Occasionally it’s both.

 3

Pictured: Failception

I understand your plight, Hasbro. Thinking is hard. Seriously, it’s taken me most of the day to decide what I want to do for breakfast, but the hard truth is that for the first time since you bought out Parker Brothers and Milton Bradley you’ve got legitimate competition for shelf space. Kickstarter is funding new and exciting board games all the time. Standouts such as Zombicide: Season 2 and Kingdom Death: Monster both breaking over $2 million in preorders in 2013, while in the last month alone Cthulu Wars broke the $1 million plateau, and three games, Fallen, Dark Darker Darkest and Guardian Chronicles exceeded $100 thousand. There is a sea of new ideas out there and you’re going to need to bring out your best and brightest if you want to survive. Let’s see what you’ve got..

 4

Facepalm

Time Bomb

Okay, so Hasbro is not very good at innovating, neither are a lot of other huge successful corporations. How do they stay relevant? Steal ideas from the actual innovators. Seems simple enough, but the trick is to make sure you steal the right things. What has Hasbro learned from it’s market research? The only games selling now are games that can be played quickly. That clearly explains why Perfection is now the board gaming enthusiasts’ #1 title, with games played in 60 seconds!

 5

The prophesy has been fulfilled

Except no. Not that. Not at all. Perfection is ranked #8921 on boardgamegeek.com. Beyond that, while it is true that many of the popular modern board games have play sessions of 60 minutes or less, there are many popular games that can take hours upon hours to play, such as the aforementioned and awesome Tales of the Arabian Nights and the popular Arkham Horror.

 6

Devourer of your evening

Still, that hasn’t stopped Hasbro from making shorter versions of their games such as Monopoly Empire with playtime under 30 minutes, or combining hot potato and Jenga to create Jenga Boom.

 7

Actual product does not explode

All this “innovation” has been met with a resounding “meh” from the community.

Popular Mechanics

What Hasbro seems to be totally missing the point on is that it most often the mechanics, not gimmicks or playtime that give these upstart board games their popularity. Simply shaving time off a game with boring mechanics doesn’t make it not boring, it makes it a shorter chore. Compare a game like LIFE to a game like Formula D. At a glance these look like very similar games of little cars going around a track at a speed determined by either the roll of dice or spin of a wheel that are played in about an hour. So what is it that makes Formula D about 8700 spots ahead of LIFE on the BGG rankings? While playing LIFE things just sort of happen to you. You get married and have kids because the wheel and the cards say you do. From the first turn until you hit the retirement home the game mostly plays itself with minimal input from the players.

 8

Formula D’s mechanics on the other hand allow for interesting decisions on every turn. Do you dare to upshift with that deadman’s curve coming up to put a little space between you and your opponents? Should you take the inside track and risk taking more damage to your already dented body to make up a little distance? When is the perfect moment to use your nitro? Combine all these little decisions with the plethora of boards, alternate rules such as weather effects and, street racing scenarios and driver special powers and you have a game that can be simple enough for young children, expansive enough for gaming enthusiasts and with plenty of replay value.

 9

Rules of Engagement

Modern games are simply more engaging than most of their classic counterparts. Most classic board games, from Monopoly to Parcheesi to Sorry! rely on a structured turn order. Each player takes their turn in order, and other players simply watch and wait until it is their turn to go again. The more players involved the more drawn out and tedious this becomes.

 10

Who’s turn is it again?

Many modern game creators have discovered that waiting is not fun and have turned to more fluid turn structures. These keep players interested and attentive in the action. Often games are designed to allow players to interrupt or other player’s turns, or otherwise allow them to benefit from the actions of the other players. Many games are careful to make sure players don’t get out to insurmountable leads  and force players to simply wait out the inevitable, often going so far as to employ multiple different winning conditions so each player can strategically avoid conflict or directly block other players from reaching their objectives. Compare Monopoly to the best selling Eurogame Catan.

 11

Don’t settle for less. I’ll… I’ll just show myself out.

Both games are similar conceptually; you and your opponents compete for territories on the game board with which you gain resources required to take over or upgrade even more territories on later turns, but the mechanics of Catan allow for a much more engaging experience. Monopoly has only one resource, money, while Catan in it’s most basic form has 5. The territories you take determine which resources you might get at any given time, and you need a combination of different resources in order to do anything in game. Due to the scarcity of territory and resources you will often find yourself wanting to trade with opponents while trying to race to the same objectives, or simply to cut off your opponent from reaching their obvious goals. On each turn players roll dice determining which resources are produced on a given turn, meaning that you might get resources on each of your opponents turns as well as your own. The game ends when one player reaches a certain threshold of victory points which are earned through a number of different conditions, some of which are direct competition with opponents such as longest road or largest army, while others are indirect such as building settlements or cities.

 12

2 victory points and a Pulitzer.

Each of these design elements create a world of strategy which a game like Monopoly simply doesn’t have and the fluidity of the game will keeps players glued to the table as they make key decisions and plan for their next turn only to have that plan change with every resource gained, lost or traded, and every token played on the game map.

License Theme

Unlike it’s videogame counterparts, many of today’s best board games feature licensed material. This is awesome for many gamers because it delivers an inborn backdrop for the players to wrap their head around. You often already know the characters, themes and ideas behind the license and it gives you the opportunity to take on those roles for yourself while teaming with or competing against your friends. Simply having a license on a game, however, does not make it good. The great thing about these games is that the mechanics focus on what people love about the licenses. Game of Thrones: The Board Game has you take the role as the head of one of the major houses of Westeros and do battle for the throne, with all the scheming, plotting and backstabbing one would could hope for. Battlestar Galactica: The Board Game has you dealing with external and internal threats to the fleet of human survivors all the while trying to expose the Cylon threats or possibly Sabotage the humans. Star Wars Operation has you pulling a tiny lightsaber out of R2D2’s forehead.

 13

Because Star Wars.

To be fair, this is one of the places Hasbro isn’t always terrible. Over the last 10 years, they’ve released a few interesting thematic updates to Risk’s classic formula, most notably the Lord of the Rings Trilogy Edition. I had expected this was mostly an alternate map and pieces for Risk set with a Middle Earth setting, but it turns out they actually went quite a bit further, adding a few mechanics such as troop leaders, movement impediments, action cards and fortresses, and the game is time limited by the progress of the ring by the fellowship. There is also a good and evil side to the board meaning that games with more than two players have a cooperative feel to them.  While these are all interesting themed twists on the Risk formula implemented to varying success, the biggest problem with really capturing the license is that it is at it’s core still Risk.

 14

Pretty much still Risk.

Lord of the Rings isn’t about the large scale battles taking place in Middle Earth, it’s about the individual characters struggling against the darkness, pushing ever further along on a quest with slim chances of survival. It’s about a powerful evil manipulating his forces to destroy those foolish enough to work against him. Games like Middle Earth Quest use build it’s mechanics around what is most interesting in the Lord of the Rings mythos, allowing you to take on the role of Sauron himself controlling every minion on the board, masterminding every plot or of a fellowship working against him to keep him from spreading his dark influence across the board. By locking themselves into the Risk formula rather than going all out and creating a new game Hasbro missed out on the opportunities provided by the license.

So What Does It All Mean?

Probably…not a lot honestly. Hasbro is still the largest board game publisher in the world with the best distribution lines available at the moment, while all of these other companies are scrambling for second place. As much as some might like to imagine Hasbro as crying into their supper while their favorite modern board games climb through the ether to slay the Monopoly dragon, it’s not likely to happen any time soon. However what we can hope is that Hasbro begins looking in the right directions, hiring the right designers and starts creating new great games of their own. With their resources and marketing, they could push the recent popularity of board games even further, creating a larger market for the niche board games and more gamers to join all of our tables.

Ranking the Mega Man Robot Masters! (NES, 1987)

megamantitlescreen

Let me set the scene for you. It’s 1991, and Nintendo is king.  For some kids, at five and six years old, your parents and close family are your entire world.  For others, all that mattered was a 10″ X 8″ grey box, that came across the ocean to give us the greatest entertainment money could buy.  The best Nintendo characters were more than fiction to us, they were our best friends, and the worlds they lived in seemed just as real.

I remember getting my Nintendo NES system on a cold Christmas morning, in the small apartment that my family was living in at the time.  Up until that moment, all of my experience with the console, and video games entirely, came from the brief moments that my older cousins would let me into their rooms.  But now, I was in.  Now, MY LIFE was an older cousin’s room.  I was among the elite, and the sky was the limit.  I can not stress enough, how much this meant to me at the time.

Every time I got a new game, time seemed to stand still.  I would spend hours in class, at family gatherings, baseball games, karate class, you name it, just THINKING about the game, and the next time I could get my hands on it.  Simply stated, Nintendo was THE SHIT.

The NES obviously had some great platform style games.  Super Mario Bros., Duck Tales, Ninja Gaiden, Contra, Adventure Island, Castlevania, I could honestly go on and on.  But the series that I fell in love with early on in my gaming career was the Mega Man franchise.

Mega Man III was one of the games I got with my NES on that fateful 1991 Christmas, and soon thereafter I got Mega Man II.  Right from the first time I booted it up, I was hooked for life.  Going forward there was scarcely a birthday or Christmas that would go by without me getting some kind of Mega Man game or paraphernalia.  OK, let me stop here because I could go on and on, and this is just supposed to be about ranking stupid robots from a kids game that is decades old.

Lets take a look at the original 1987 classic that started it all.

Without further ado; THE ROBOT MASTERS OF MEGA MAN (1987)

cut

220px-CW-03-CutMan-ArtMy favorite thing about undertaking this review is that I get to gush early and often.  Ahem.  I LOVE CUT MAN. CUT MAN. CUT MAN. CUT MAN.

Cut Man represents a lot of what made me fall in love with the series as a kid.  This was the first entry into the series, and we are already falling into a bottomless pit of a irreverence, which would eventually lead us to one of our main villains being a guy with scissors on his head.

Cut Man’s original “good” robot job, (The thing he was created to do in the first place, before Dr. Wiley went and switched him over to evil mode.) was apparently to cut down trees.  It’s pretty obvious that his unique abilities also lent themselves to battling in the name of no-goodness, because what else would a guy with scissors for hair really do in his spare time?  I have no qualms with the notion that Doctor Wily would look at this guy, and be all like “Aw hells yeah, evil robot master for sure.”

Cut Man’s stage was pretty easy, and he wasn’t so hard to beat himself, especially if you had the Super Arm.  Basically, you pick up one of the two gigantic rocks that are in front of your face when you finally get to him, and launch it at him.  Rinse.  Repeat.  It makes you wonder why he tolerated the installation of the boulders in the first place, when presumably, he was privy to the fact that they could seriously fuck him up.

Taking his low threat level into consideration, with his all around silliness and classic appeal, Cut Man gets a respectable 7 out of 10.

bomb

270px-CW-06-BombMan-ArtBomb Man is definitely the crappiest of the three “construction” themed Robot Masters.

A lot of people choose to start with his level when playing the game, and it’s hard to argue with that choice.  Yes, Cut Man is really easy and was probably my favorite starting point, but the music in Bomb Man’s stage is seriously awesome, and it has giant Death Stars on poles all over the background.

Like I said, this logic is hard to argue with.

Difficulty wise, each screen presents you with very little challenge as far as the enemies go, and the traps are pretty simple to avoid as well.  All in all, dude is a chump and his main function in the game is to die.  On a personal note, he also holds the special distinction of being the first Mega Man level that I was ever able to beat without losing a single life.

“…the music is seriously awesome, and there are giant Death Stars on poles all over the background”

I guess he sort of looks like an emasculated version of Guts Man, except that he, uh… you know… throws bombs.  His pattern is really easy to recognize and I spent a majority of my childhood treating him like a little bitch.

Bomb Man gets a 4 out of 10 (Mostly for the awesome stage music).

guts

270px-CW-04-GutsMan-ArtIn various places around the internet Guts Man is explained as such: “Guts Man is passionate and likes karaoke, but can be impatient and unreasonable at times.”  I really wish I could end the review there, but I’d be doing him a grave disservice.

Guts Man is a mountain of a robot.  When you battle him at the end of stage, his sprite stands about a head taller than Mega Man, and width wise he’s about double Mega Mans size.

He was apparently created for civil engineering tasks, and is really good at lifting heavy things and moving them.  I just report the facts folks.

Something I always found interesting about Guts Man, is that right before he gets his rematch against you in Wily’s Castle at the end of the game, there are several “in progress” half-built Guts Men (Guts Mans?) visible in the background.  Basically, Dr. Wily was attempting to mass produce an entire Guts Man army.  That. Is. Awesome.   Imagine an evil army of construction worker themed, civil engineering robots.  This is something that could have been a reality if Mega Man didn’t go and fuck it all up.

All jokes and anecdotes aside, Guts Man is seriously awesome, and an absolute ambassador for the series.  One of my favorite video game characters of all time.

I give Guts Man 8 Union Required Lunch Breaks out of 10.

ice

270px-CW-05-IceMan-ArtIce Man was the first of the “elemental” themed Robot Masters, and he is the worst.

I have an irrational hatred of Ice Man, and I always have.  He just feels so on the nose to me.  His motif is that of an Arctic Explorer, or an Eskimo, or whatever.  He actually looks a lot like the main characters from the NES game Ice Climbers.  (Yes, the same Ice Climbers that would show up in Super Smash Bros. many moons later.)  He is weak to Elec Man’s attack, and that always made zero sense to me.   I honestly don’t know where to go with this one, there just isn’t much to say about him.

Compared to the construction themed robots we have been looking at so, far he feels so obvious and contrived.  Try to keep in mind that this is 1987!  There were so few games of this magnitude available on home consoles, and STILL he somehow managed to feel old hat.  How can you be cliche when a genre is basically in its infancy?  I don’t know, I guess you should ask stupid, shitty Ice Man.

His stage was also a nightmare, because of the dreaded NES “slow-down” effect.  For whatever reason, the NES would completely crap out on you when you were traveling through his level.  It wasn’t the worst slow down the system would experience, but it was enough to make me hate playing it.  This is especially bad in the beginning, where half of the stage is submerged in water and Pengs are dive bombing the shit out of you.

Side Note:  When I was a little kid I didn’t know they were called Pengs, and I used to refer to them as suicide penguins.  Yup.

I have to tip my hand early on this one and admit an intermittent bias against Ice Man.  Please try not to lose sleep over it.

3 Melted Polar Ice Caps out of 10.

elec

250px-CW-08-ElecMan-ArtLet’s just get the obvious out of the way.  Elec Man SERIOUSLY looks like Marvel Comic’s Electro.  Sometimes when characters and ideas are ripped off I get frustrated, and then sometimes people rip off Spider-Man villains and everybody wins.

Elec Man’s stage was always really eerie to me.  It’s what I used to call a “climb up” stage, because you are scaling what feels like a gigantic fortress, in order to get to the eventual battle against Electro… ::cough:: Elec Man.

Set aside for a moment, that it’s probably the most difficult of the initial six stages, because we will get to that in just a moment.  It feels really industrial and barren.  Hardly any of the enemies you face in this level even have faces.  Most of the stages danger comes from lightning traps, which are pretty difficult to time correctly, because you go past a lot of them while on ladders.  Elec Man’s boss room is the only one you enter into through the floor, adding to the fortress climbing aesthetic quite nicely.

This stage is HARD.  The traps are completely unforgiving, you need to be completely precise or your ass will be getting fried a LOT.  Sometimes it seems that no matter what you do you can’t avoid the projectiles coming at you from all directions.  The fight against the man himself is pain in the ass too.  Still to this day I can’t get down a perfect pattern for his movements.  Not a fun part of the game, to say the least.

I’d say 5 out of 10.

fire

270px-CW-07-FireMan-ArtFire Man was always my last stop on the way to defeating Dr. Wiley.  His stage was a sort of underground maze, with an intimidating river of molten lava underfoot.

Scattered around the level were these weird pillars of flame, that would shoot up.  If you had Ice Man’s attack, you could freeze and use them as platforms.  The stage is littered with Screw Bombs,  positively oppressive platforming sections, and all kinds of traps.  This shit was hell to get through.

I always loathed playing Fire Man’s stage, but unlike the previous journey through Elec Man’s world, there was some respite during the boss fight.  If you battle Fire Man without any strategy, he can initially seem nearly impossible, but there is a better way.  If you just wait for him to attack first, jump over the flame wave and shoot at the same time, he will get stuck in an infinite loop.  Its by far the easiest boss fight in the entire game once you get this down.  The timing is pretty simple, and therefor so is the battle.

Stuff like this could score you serious cred with your peers.  It’s no exaggeration to say that little video game tricks like this were worth as much to us then, as listing off the number of people we’ve had sex with would be to us in our early 20’s.  Kids nowadays have the internet, and I’d suspect this part of gaming culture is all but dead.

To his own credit, Fire Man kind of looks like the Noid, if the Noid had an Olympic Torch for a head instead of bunny ears.  Yeah.  This is thrilling journalism.

5 Obscure and Half-witted Pop Culture References out of 10.

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An Existential Look at a Childhood Lost #1: Altered Beast

POWER UP!

What was it that drew me to Altered Beast? The quick and easy answer is of course; because fucking were bear.  I think though, that it goes much deeper.  How was it that a younger, more impressionable version of myself, was able to relate to a half naked man with a penchant for dick punching the undead until they exploded?  Certainly I had been naked before, but I wasn’t as in to dick punching as our aforementioned protagonist.  By all accounts, Altered Beast is not a good game.  In fact at face value it’s borderline awful.  What Altered Beast had going for it was that “so bad its good” b movie-like charm.  It is so strange and awkward, that it becomes charming.  Objectively, it’s pretty easy to say that now, through nostalgia colored glasses.  What I’m trying to get to the heart of here, is what made me love it as a child.

kUe9ylGaming was not exactly in its infancy here, but we were on the crest of a brand new wave.  The bit wars were about to begin, and Sega had fired the first shot. At the time I didn’t give a damn about brand loyalty, although I probably cherished my NES more than most people did their childhood pets.  All I knew was that the Sega Genesis had hit stores, and it was the tits.  And what a boon!  It was coming packaged with a FREE GAME!  How could my mother and father say no to purchasing it when were were getting SUCH A DEAL?  I swore up and down that all I would need for a while would be this one game.  (Of course in my head I planning and scheming on how I’d get another.)  So whatever game it was going to be, I was going to be (presumably) stuck with it for a while.

Understand that as a kid I took everything in the game at face value.  I didn’t have boxes and instruction manuals to explain the plot of the game.  Usually we threw them away, because the idea of a video game becoming a collector’s item didn’t exist. Basically, this meant that a lot of what we saw on the screen was left to our overactive 8-year-old imaginations. I wasn’t controlling a resurrected centurion, but just a white middle class male who had lost his pants.  To me, the disembodied head commanding me to “RISE FROM MY GRAVE” wasn’t Zeus, he was just an old man, living out his golden years forcing men in underwear to kick zombies to death.  Was the blue skinned asshole that taunted me with bouncy lightning streamers Neff, the villainous captor of Athena?  No, he was a guy who turned into giant booger trees and eyeball plants, and he was a dick so I knew I had to make him dead.

Altered_Beast_Sega_Mega_Drive_ingame

“…he was a guy who turned into giant booger trees and eyeball plants, and he was a dick so I knew I had to make him dead.”

Perhaps something in the still feral part of my brain kept me playing.  Here I was, the alpha male, alone in a graveyard bravely facing the unknown.  I was giving in to the animal inside of me.  I was becoming one with nature, to defeat that which was not born of earth.  I was the last bastion of humanity, braving an alien world.  The fire of my heart was the last candle that lit the darkness of eternity.  Somewhere in the back of my lizard brain I was thrilling to idea of being free of societal chains.  I was free to kick and punch every moving thing I could find.  Every time I found the will to unleash another beast that lay dormant in the pit of my soul, I scored a victory for the good guys.   I would scour the depths of Hades itself, to stop this booger tree man from whatever it was he was getting into down there.

No…

It was definitely because I got to become a fucking were bear.

Christopher J. Schultz is a blogger, entertainer and professional sound designer for live theatre.  He loves punk rock and various foods of Asian origin.  Once, he met Yoko Ono and she was super nice.  You can follow him on Twitter @FaceInYourCrowd.